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Java Programming: From the Beginning

Java Programming: From the BeginningAuthor: K. N. King
Publisher: W. W. Norton & Company
Category: Book

Buy New: $71.21
as of 5/21/2012 13:17 HKT details

In Stock


New (20) Used (28) from $15.00

Seller: Bear Lake Books & Media
Sales Rank: 436,023

Languages: English (Unknown), English (Original Language), English (Published)
Media: Paperback
Edition: 1
Pages: 788
Number Of Items: 1
Shipping Weight (lbs): 2.7
Dimensions (in): 9.2 x 7.5 x 1.2

ISBN: 0393974375
EAN: 9780393974379
ASIN: 0393974375

Publication Date: July 2000
Availability: Usually ships in 1-2 business days

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Editorial Reviews:

Product Description

Aimed at the traditional CS1 course, Java Programming emphasizes object-oriented design, problem-solving, and good programming style, without overwhelming students with extraneous information.

Assuming no prior programming experience, the book provides coverage of basic concepts in computer science as a springboard for more advanced discussion.


Amazon.com Review
Suitable for the classroom or for self-study, Java Programming from the Beginning puts basic Java development and object-oriented design into the hands of any computer-literate reader. Assuming no knowledge of computers--except, of course, an aptitude for programming and a willingness to learn--this textbook is one of the more accessible and well-presented introductions to Java available today.

The author is an experienced college teacher, and the book's effective presentation style is arguably its major strength. Early chapters rely on simple mathematical examples (such as converting temperatures from Fahrenheit to Celsius, or averaging grades). Other examples look at parsing social security numbers or storing entries from a telephone book. Java Programming does a good job of presenting the basics of object-oriented design in terms of both designing custom classes and taking advantage of existing Java classes, such as String, StringBuffer, and Vector objects. Of course, along the way, the basics of Java syntax are covered, including many of its keywords, operators, and data types.

Although it's suitable for a college classroom, this textbook is never academic or dull. The colloquial and friendly writing style presents the essentials of Java without ever getting bogged down in theory. Besides command-line programs, you'll learn also how to do basic graphics in Java, and even play simple games (like blackjack). The custom classes that are presented in this book make it simpler to work with Java, even for beginners. Every chapter provides extensive review summaries of the important points that are demonstrated in each section, as well as a handful of exercises that'll let you try out material on your own.

Now that Java is used routinely as a first programming language in many colleges, Java Programming from the Beginning fills a useful niche. It's also an excellent home-study choice for the reader who appreciates a patient and thorough teaching style. --Richard Dragan

Topics covered:

  • Basics of computer hardware and software
  • Graphical user interfaces vs. text-based interfaces
  • General introduction to programming languages
  • Basic Java language features and syntax
  • Calculations
  • Constants
  • Methods
  • Console I/O
  • Computing averages
  • Syntax errors and debugging
  • Introduction to object-oriented design: classes, objects, and instance methods
  • Working with the Java String and StringBuffer classes
  • Basic control structures
  • Comparison
  • Relational and equality operators
  • Operator precedence
  • Loops and counting variables
  • Decoding social security numbers
  • Using Java arrays and the Vector class
  • Using arrays for a database
  • Arrays of objects
  • Sample case study for a telephone directory
  • Drawing basic shapes, colors, and text
  • A message window example

  • Class variables and methods
  • Passing arguments to methods
  • Helper methods
  • Principles for designing methods in Java
  • Exception-handling basics
  • The switch statement
  • Using the Java primitive types
  • Writing custom classes
  • The this keyword
  • Constructors
  • Code reuse
  • Sample code for blackjack
  • Inheritance and subclasses
  • Polymorphism
  • Abstract classes
  • The final classes
  • Introduction to the Abstract Windowing Toolkit (AWT)
  • Frames and event handlers
  • Layout managers
  • Data structures, sorting, and searching
  • Using sets (and bit sets)
  • File I/O in Java (opening, reading, and writing files)
  • Installing the Sun JDK
  • Custom classes for simplified introductory Java programming



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