Location:  Home » C » Starting Out with Games and Graphics in C++    
Categories
APIs Operating Environments
Algorithms
C
Cross-platform Development
Functional
Game Programming
General
General AAS
Graphics Multimedia
Introductory Beginning
Java
Languages Tools
Mobile Phone Programming
Network Programming
Software Design, Testing Engineering
Subcategories
Graphics & Multimedia
DirectX
Flash
OpenGL
Solid Works
Languages & Tools
Ajax
Assembly Language Programming
Borland Delphi
C#
CSS
Compiler Design
Compilers
Fortran
Lisp
Prolog
Python
Visual Basic
XHTML
XML
Language
Tutorials
Education & Reference
Almanacs & Yearbooks
Atlases & Maps
Careers
Catalogs & Directories
College & University
Consumer Guides
Dictionaries & Thesauruses
Encyclopedias
Etiquette
Foreign Language Study & Reference
Genealogy
Graduate School
Quotations
Schools & Teaching
Studying & Workbooks
Test Preparation
Trivia & Fun Facts
Words, Language & Grammar
Writing, Research & Publishing Guides

Starting Out with Games and Graphics in C++

Starting Out with Games and Graphics in C++Author: Tony Gaddis
Publisher: Addison Wesley
Category: Book

List Price: $118.00
Buy New: $85.39
as of 5/22/2012 16:01 HKT details
You Save: $32.61 (28%)

In Stock


New (23) Used (50) from $30.82

Seller: Amazon.com
Sales Rank: 398,999

Languages: English (Unknown), English (Original Language), English (Published)
Media: Paperback
Edition: 1
Pages: 703
Number Of Items: 1
Shipping Weight (lbs): 2.9
Dimensions (in): 9.9 x 7.9 x 1.1

ISBN: 032151291X
EAN: 9780321512918
ASIN: 032151291X

Publication Date: April 6, 2009
Shipping: Eligible for FREE Super Saver Shipping
Availability: Usually ships in 24 hours

Also Available In:

  • Kindle Edition - Starting Out with Games and Graphics in C++
  • Unknown Binding - Starting Out with Games and Graphics in C++ [Paperback]
  • Paperback - Starting Out with Games and Graphics in C++ 1st (first) edition Text Only

Similar Items:


Editorial Reviews:

Product Description
Tony Gaddis’s accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the “how” and the “why”—but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that readers understand the logic behind developing high-quality programs.

In Starting Out with Games and Graphics in C++, Gaddis covers the essentials of programming for a novice using the C++ language. Like all Gaddis books, it covers each and every step. Throughout the book, programming topics are illustrated with graphical examples, including full chapter long case studies that implement simple, but complete, video games. This approach insures that students remain motivated by the material, while still getting a solid CS1 foundation. Only enough game- and graphics-theory is covered for students to understand the examples.



CERTAIN CONTENT THAT APPEARS ON THIS SITE COMES FROM AMAZON SERVICES LLC. THIS CONTENT IS PROVIDED ‘AS IS’ AND IS SUBJECT TO CHANGE OR REMOVAL AT ANY TIME.
Powered By Kam Media, LLC