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3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)

3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)Author: David H. Eberly
Publisher: Morgan Kaufmann
Category: Book

List Price: $82.95
Buy New: $42.00
as of 5/22/2012 17:09 HKT details
You Save: $40.95 (49%)

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New (23) Used (29) from $31.00

Seller: sergeyboyz
Sales Rank: 730,330

Languages: English (Unknown), English (Original Language), English (Published)
Media: Hardcover
Edition: 2
Pages: 1040
Number Of Items: 1
Shipping Weight (lbs): 5.4
Dimensions (in): 9.5 x 7.8 x 2

ISBN: 0122290631
EAN: 9780122290633
ASIN: 0122290631

Publication Date: November 17, 2006
Availability: Usually ships in 1-2 business days

Also Available In:

  • Paperback - D.H.Eberly's3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology) [Hardcover]2006) (2 edition)
  • Kindle Edition - 3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)

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Product Description
A major revision of the international bestseller on game programming!

Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled
through techniques such as shader programming, which requires an entirely new thought process of a
programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers.

* Revision of the classic work on game engines - the core of any game.
* Includes Wild Magic, a commercial quality game engine in source code that illustrates how to build a
real-time rendering system from the lowest-level details all the way to a working game.
* Fully revised and updated in 4 colors, including major new content on shader programming, physics,
and memory management for the next generation game consoles and portables.



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