Location:  Home » Game Programming » Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines    
Categories
APIs Operating Environments
Algorithms
C
Cross-platform Development
Functional
Game Programming
General
General AAS
Graphics Multimedia
Introductory Beginning
Java
Languages Tools
Mobile Phone Programming
Network Programming
Software Design, Testing Engineering
Subcategories
Graphics & Multimedia
DirectX
Flash
OpenGL
Solid Works

Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines

Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines

Other Views:
Author: Wes McDermott
Publisher: Focal Press
Category: Book

List Price: $49.95
Buy New: $24.99
as of 5/22/2012 17:15 HKT details
You Save: $24.96 (50%)

In Stock


New (28) Used (24) from $24.99

Seller: --textbooksrus--
Sales Rank: 550,537

Languages: English (Unknown), English (Original Language), English (Published)
Media: Paperback
Edition: 1
Pages: 272
Number Of Items: 1
Shipping Weight (lbs): 1.5
Dimensions (in): 9.6 x 7.4 x 0.6

ISBN: 0240815637
EAN: 9780240815633
ASIN: 0240815637

Publication Date: October 26, 2010
Availability: Usually ships in 1-2 business days

Also Available In:

  • Kindle Edition - Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines
  • Unknown Binding - Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines [Paperback]

Similar Items:


Editorial Reviews:

Product Description

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists.  From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development.

Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices.

Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS.

In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS. 

* Circumvent the potential pitfalls of game development with professional techniques like "Static and Dynamic batching", "building models on the grid", "lightmapping with Beast", and "animation blending" to improve your game's performance and content creation workflow.

* Visit www.wesmcdermott.com, to gain access to the book's official website where users can login to the resource portal to download extensive video walkthroughs and get information on the FREE iPhone/iPad app, "Tater's Training Trash Yard." The app showcases the core concepts and techniques covered in the book by demonstrating the content's performance on your iPhone or iPad.




CERTAIN CONTENT THAT APPEARS ON THIS SITE COMES FROM AMAZON SERVICES LLC. THIS CONTENT IS PROVIDED ‘AS IS’ AND IS SUBJECT TO CHANGE OR REMOVAL AT ANY TIME.
Powered By Kam Media, LLC