| 3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I |  | Author: Andrew Gahan Publisher: Focal Press Category: Book
List Price: $49.95 Buy New: $26.38 as of 5/22/2012 17:16 HKT details You Save: $23.57 (47%)
New (38) Used (18) from $23.36
Seller: Sharp_books Sales Rank: 47,565
Languages: English (Unknown), English (Original Language), English (Published) Media: Paperback Edition: 2 Pages: 480 Number Of Items: 1 Shipping Weight (lbs): 2.6 Dimensions (in): 9.6 x 7.4 x 1.2
ISBN: 0240815823 EAN: 9780240815824 ASIN: 0240815823
Publication Date: July 1, 2011 Availability: Usually ships in 1-2 business days
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| Also Available In:
| • | Paperback - 3ds Max Modeling for Games | | • | Paperback - 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I | | • | Kindle Edition - 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: 1 | | • | Hardcover - 3ds Max Modeling for Games {DVD}: Insider's Guide to Game Character, Vehicle, and Environment Modeling | | • | Kindle Edition - 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling | | • | Paperback - 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Envi |
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Product Description
With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. - New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end
- Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months
- Completely updated gallery allows the reader to build on various models
* New, expanded tutorials (with the time they take indicated) lead readers through a character and environment from beginning to end and become more complex as the book progresses * Companion website features a robust and supportive forum where readers can get commentary on new work, develop their skills and network with games professionals--currently has over 10,000 posts * Companion website also offers all project files for tutorials and source images and photos to keep the budding artist busy for months
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