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Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBotMaking Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot

Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBotMaking Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot

HTML5 Games: Creating Fun with HTML5, CSS3, and WebGLHTML5 Games: Creating Fun with HTML5, CSS3, and WebGL

Foundation Game Design with ActionScript 3.0Foundation Game Design with ActionScript 3.0

GPU PRO 3: Advanced Rendering TechniquesGPU PRO 3: Advanced Rendering Techniques

Foundation Game Design with ActionScript 3.0Foundation Game Design with ActionScript 3.0

Pro iOS 5 Games DevelopmentPro iOS 5 Games Development

Pro Tools 10 for Game AudioPro Tools 10 for Game Audio

Data Structures and Design Patterns for GamesData Structures and Design Patterns for Games

iPhone Game Development for Teens (For Teens (Course Technology))iPhone Game Development for Teens (For Teens (Course Technology))
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Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBotMaking Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot

Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBotMaking Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot

Beginning Android GamesBeginning Android Games

The Game Maker's Apprentice: Game Development for Beginners (Book & CD)The Game Maker's Apprentice: Game Development for Beginners (Book & CD)

Gamification by Design: Implementing Game Mechanics in Web and Mobile AppsGamification by Design: Implementing Game Mechanics in Web and Mobile Apps

Beginning Android GamesBeginning Android Games

Beginning C++ Through Game ProgrammingBeginning C++ Through Game Programming

Rules of Play: Game Design FundamentalsRules of Play: Game Design Fundamentals

Beautiful EvidenceBeautiful Evidence

Microsoft Flight Simulator X For Pilots Real World TrainingMicrosoft Flight Simulator X For Pilots Real World Training
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The Game Maker's Apprentice: Game Development for Beginners (Book & CD)The Game Maker's Apprentice: Game Development for Beginners (Book & CD)

Game Programming for TeensGame Programming for Teens

Level Up!: The Guide to Great Video Game DesignLevel Up!: The Guide to Great Video Game Design

A Theory of Fun for Game DesignA Theory of Fun for Game Design

Beginning C++ Through Game ProgrammingBeginning C++ Through Game Programming

Gamification by Design: Implementing Game Mechanics in Web and Mobile AppsGamification by Design: Implementing Game Mechanics in Web and Mobile Apps

Beautiful EvidenceBeautiful Evidence

Game On: Energize Your Business with Social Media GamesGame On: Energize Your Business with Social Media Games

Game Engine ArchitectureGame Engine Architecture

The Ultimate Guide to Video Game Writing and DesignThe Ultimate Guide to Video Game Writing and Design
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Game Engine ArchitectureGame Engine Architecture

Mathematics for 3D Game Programming and Computer Graphics, Third EditionMathematics for 3D Game Programming and Computer Graphics, Third Edition

Level Up!: The Guide to Great Video Game DesignLevel Up!: The Guide to Great Video Game Design

Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBotMaking Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot

The Ultimate Guide to Video Game Writing and DesignThe Ultimate Guide to Video Game Writing and Design

Beginning C++ Through Game ProgrammingBeginning C++ Through Game Programming

The Game Maker's Apprentice: Game Development for Beginners (Book & CD)The Game Maker's Apprentice: Game Development for Beginners (Book & CD)

Alive Character Design: For Games, Animation and FilmAlive Character Design: For Games, Animation and Film

Super Mario: How Nintendo Conquered AmericaSuper Mario: How Nintendo Conquered America

Beautiful EvidenceBeautiful Evidence
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The Multiplayer Classroom: Designing Coursework as a Game The Multiplayer Classroom: Designing Coursework as a Game
Author: Lee Sheldon

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C++ For Game Programmers (Charles River Media Game Development) C++ For Game Programmers (Charles River Media Game Development)
Author: Mike Dickheiser

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Publication Date: October 24, 2006
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Social Game Design: Monetization Methods and Mechanics Social Game Design: Monetization Methods and Mechanics
Authors: Tim Fields, Brandon Cotton

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JavaScript Step by Step (Step By Step (Microsoft)) JavaScript Step by Step (Step By Step (Microsoft))
Author: Steve Suehring

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Adobe Illustrator CS2 Classroom in a Book (CD-Rom Included) Adobe Illustrator CS2 Classroom in a Book (CD-Rom Included)
Author: Adobe Creative Team

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Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library) Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library)
Author: Richard Rouse III

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Introduction to The Game Industry Introduction to The Game Industry
Authors: Michael E. Moore, Jennifer Sward

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Break Into The Game Industry: How to Get A Job Making Video Games Break Into The Game Industry: How to Get A Job Making Video Games
Author: Ernest Adams

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Real-Time Shadows Real-Time Shadows
Authors: Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer

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iPhone & iPad Game Development For Dummies (For Dummies (Computer/Tech)) iPhone & iPad Game Development For Dummies (For Dummies (Computer/Tech))
Authors: Neal Goldstein, Jon Manning, Paris Buttfield-Addison

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