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Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBotMaking Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot

Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBotMaking Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot

HTML5 Games: Creating Fun with HTML5, CSS3, and WebGLHTML5 Games: Creating Fun with HTML5, CSS3, and WebGL

Foundation Game Design with ActionScript 3.0Foundation Game Design with ActionScript 3.0

GPU PRO 3: Advanced Rendering TechniquesGPU PRO 3: Advanced Rendering Techniques

Foundation Game Design with ActionScript 3.0Foundation Game Design with ActionScript 3.0

Pro iOS 5 Games DevelopmentPro iOS 5 Games Development

Pro Tools 10 for Game AudioPro Tools 10 for Game Audio

Data Structures and Design Patterns for GamesData Structures and Design Patterns for Games

iPhone Game Development for Teens (For Teens (Course Technology))iPhone Game Development for Teens (For Teens (Course Technology))
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Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBotMaking Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot

Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBotMaking Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot

Beginning Android GamesBeginning Android Games

The Game Maker's Apprentice: Game Development for Beginners (Book & CD)The Game Maker's Apprentice: Game Development for Beginners (Book & CD)

Gamification by Design: Implementing Game Mechanics in Web and Mobile AppsGamification by Design: Implementing Game Mechanics in Web and Mobile Apps

Beginning Android GamesBeginning Android Games

Beginning C++ Through Game ProgrammingBeginning C++ Through Game Programming

Rules of Play: Game Design FundamentalsRules of Play: Game Design Fundamentals

Beautiful EvidenceBeautiful Evidence

Microsoft Flight Simulator X For Pilots Real World TrainingMicrosoft Flight Simulator X For Pilots Real World Training
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The Game Maker's Apprentice: Game Development for Beginners (Book & CD)The Game Maker's Apprentice: Game Development for Beginners (Book & CD)

Game Programming for TeensGame Programming for Teens

Level Up!: The Guide to Great Video Game DesignLevel Up!: The Guide to Great Video Game Design

A Theory of Fun for Game DesignA Theory of Fun for Game Design

Beginning C++ Through Game ProgrammingBeginning C++ Through Game Programming

Gamification by Design: Implementing Game Mechanics in Web and Mobile AppsGamification by Design: Implementing Game Mechanics in Web and Mobile Apps

Beautiful EvidenceBeautiful Evidence

Game On: Energize Your Business with Social Media GamesGame On: Energize Your Business with Social Media Games

Game Engine ArchitectureGame Engine Architecture

The Ultimate Guide to Video Game Writing and DesignThe Ultimate Guide to Video Game Writing and Design
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Game Engine ArchitectureGame Engine Architecture

Mathematics for 3D Game Programming and Computer Graphics, Third EditionMathematics for 3D Game Programming and Computer Graphics, Third Edition

Level Up!: The Guide to Great Video Game DesignLevel Up!: The Guide to Great Video Game Design

Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBotMaking Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot

The Ultimate Guide to Video Game Writing and DesignThe Ultimate Guide to Video Game Writing and Design

Beginning C++ Through Game ProgrammingBeginning C++ Through Game Programming

The Game Maker's Apprentice: Game Development for Beginners (Book & CD)The Game Maker's Apprentice: Game Development for Beginners (Book & CD)

Alive Character Design: For Games, Animation and FilmAlive Character Design: For Games, Animation and Film

Super Mario: How Nintendo Conquered AmericaSuper Mario: How Nintendo Conquered America

Beautiful EvidenceBeautiful Evidence
Game Programming 

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Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library) Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library)
Author: Richard Rouse III

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Publication Date: August 30, 2004
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Break Into The Game Industry: How to Get A Job Making Video Games Break Into The Game Industry: How to Get A Job Making Video Games
Author: Ernest Adams

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ASIN: 0072226609
Publication Date: May 19, 2003
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Real-Time Shadows Real-Time Shadows
Authors: Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer

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Publication Date: July 27, 2011
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Game Physics, Second Edition Game Physics, Second Edition
Author: David H. Eberly

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iPhone & iPad Game Development For Dummies (For Dummies (Computer/Tech)) iPhone & iPad Game Development For Dummies (For Dummies (Computer/Tech))
Authors: Neal Goldstein, Jon Manning, Paris Buttfield-Addison

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Publication Date: November 9, 2010
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3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology) 3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)
Author: David H. Eberly

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ASIN: 0122290631
Publication Date: November 17, 2006
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The RenderMan Shading Language Guide The RenderMan Shading Language Guide
Authors: Don" Rudy Cortes, Saty Raghavachary

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Publication Date: December 31, 2007
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The Developer's Reference Guide to Microsoft Small Basic The Developer's Reference Guide to Microsoft Small Basic
Authors: Philip Conrod, Lou Tylee

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Publication Date: September 1, 2010
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Beginning Java SE 6 Game Programming Beginning Java SE 6 Game Programming
Author: Jonathan S. Harbour

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Rendering with mental ray and 3ds Max, Second Edition (Autodesk Media and Entertainment Techniques) Rendering with mental ray and 3ds Max, Second Edition (Autodesk Media and Entertainment Techniques)
Authors: Joep van der Steen, Ted Boardman

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Showing items 41-50 of 1295
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