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Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBotMaking Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot

Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBotMaking Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot

HTML5 Games: Creating Fun with HTML5, CSS3, and WebGLHTML5 Games: Creating Fun with HTML5, CSS3, and WebGL

Foundation Game Design with ActionScript 3.0Foundation Game Design with ActionScript 3.0

GPU PRO 3: Advanced Rendering TechniquesGPU PRO 3: Advanced Rendering Techniques

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Pro iOS 5 Games DevelopmentPro iOS 5 Games Development

Pro Tools 10 for Game AudioPro Tools 10 for Game Audio

Data Structures and Design Patterns for GamesData Structures and Design Patterns for Games

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Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBotMaking Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot

Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBotMaking Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot

Beginning Android GamesBeginning Android Games

The Game Maker's Apprentice: Game Development for Beginners (Book & CD)The Game Maker's Apprentice: Game Development for Beginners (Book & CD)

Gamification by Design: Implementing Game Mechanics in Web and Mobile AppsGamification by Design: Implementing Game Mechanics in Web and Mobile Apps

Beginning Android GamesBeginning Android Games

Beginning C++ Through Game ProgrammingBeginning C++ Through Game Programming

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Microsoft Flight Simulator X For Pilots Real World TrainingMicrosoft Flight Simulator X For Pilots Real World Training
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The Game Maker's Apprentice: Game Development for Beginners (Book & CD)The Game Maker's Apprentice: Game Development for Beginners (Book & CD)

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A Theory of Fun for Game DesignA Theory of Fun for Game Design

Beginning C++ Through Game ProgrammingBeginning C++ Through Game Programming

Gamification by Design: Implementing Game Mechanics in Web and Mobile AppsGamification by Design: Implementing Game Mechanics in Web and Mobile Apps

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Game On: Energize Your Business with Social Media GamesGame On: Energize Your Business with Social Media Games

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The Ultimate Guide to Video Game Writing and DesignThe Ultimate Guide to Video Game Writing and Design
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Game Engine ArchitectureGame Engine Architecture

Mathematics for 3D Game Programming and Computer Graphics, Third EditionMathematics for 3D Game Programming and Computer Graphics, Third Edition

Level Up!: The Guide to Great Video Game DesignLevel Up!: The Guide to Great Video Game Design

Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBotMaking Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot

The Ultimate Guide to Video Game Writing and DesignThe Ultimate Guide to Video Game Writing and Design

Beginning C++ Through Game ProgrammingBeginning C++ Through Game Programming

The Game Maker's Apprentice: Game Development for Beginners (Book & CD)The Game Maker's Apprentice: Game Development for Beginners (Book & CD)

Alive Character Design: For Games, Animation and FilmAlive Character Design: For Games, Animation and Film

Super Mario: How Nintendo Conquered AmericaSuper Mario: How Nintendo Conquered America

Beautiful EvidenceBeautiful Evidence
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Social Game Design: Monetization Methods and Mechanics Social Game Design: Monetization Methods and Mechanics
Authors: Tim Fields, Brandon Cotton

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An Introduction to Game Studies An Introduction to Game Studies
Author: Frans Mayra

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Microsoft Silverlight 4 Step by Step (Step by Step (Microsoft)) Microsoft Silverlight 4 Step by Step (Step by Step (Microsoft))
Author: Laurence Moroney

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Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines
Author: Wes McDermott

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The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry
Author: Roberto Dillon

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Introduction to Linden Scripting Language for Second Life Introduction to Linden Scripting Language for Second Life
Author: Jeff Heaton

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Teaching by Design: Using Your Computer to Create Materials for Students With Learning Differences Teaching by Design: Using Your Computer to Create Materials for Students With Learning Differences
Author: Kimberly S. Voss

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Game Physics Engine Development, Second Edition: How to Build a Robust Commercial-Grade Physics Engine for your Game Game Physics Engine Development, Second Edition: How to Build a Robust Commercial-Grade Physics Engine for your Game
Author: Ian Millington

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3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology) 3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)
Author: David H. Eberly

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Figures, Characters and Avatars: The Official Guide to Using DAZ Studio to Create Beautiful Art Figures, Characters and Avatars: The Official Guide to Using DAZ Studio to Create Beautiful Art
Author: Les Pardew

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